Originally commissioned by the Theatre and Circus field at Glastonbury 2019, built with Unity’s Visual Effect Graph using Keijiro’s work with the Realsense depth camera. Also shown at Port Elliot and Shambala festivals.
Leading a team of Unity Developers at DotDotDot to create interactive VR experiences for Jeff Wayne’s The War of the Worlds: The Immersive Experience.
– Optitrack setup and calibration
– VR Optitrack integration
– Networked VR
– Leap Motion
The Media Workshop were contracted by Newangle to develop six bespoke touchscreen interactive experiences with museum wide user registration and activity tracking via RFID cards, a large multi user touch table and a large multi user interactive floor game.
As you entered the backstage bar at the O2 Arena, you’re invited to walk the red carpet and have your photo taken. After which, your photo is visible on the photo wall in the bar area and you receive a card with a web address and a code to download your photo. As part of HMC Interactive, I built and installed all software aspects of this project using OpenFrameworks and PHP. The project was designed and managed by Newangle.